Post by Rence on Jun 17, 2017 22:03:19 GMT -5
Mobile Suit Gundam is a long running series of Giant Robot Anime shows started by Yoshiyuki Tomino in 1979 portraying the horrors of warfare with colossal machines known as Mobile Suits. Due to the show's immense cult following, toy companies began producing plastic model kits known as "GunPla", based off of the mobile suits of the titular franchise. These kits have become popular among mecha anime fans and model enthusiasts in Japan and in other nearby Asian countries since the 1980s before spreading worldwide. Since the first Gundam model kit release, there has been a constant improvement in quality design, material and manufacturing technique. The kits range in different scales with the most popular scales being: HG (High Grade) 1:144 (approx 13 cm tall), MG (Master Grade) 1:100 (approx 16–19 cm tall) and PG (Perfect Grade) 1:60 (approx 30 cm tall). Other scales include 1:200, 1:48, and the SD (Super deformed) series.
Years later, the gunpla fad would have a rebirth among fans through the discovery of a new particle: The Plavsky particle! Through this strange and mysterious element, plastic models -specifically the special plastic used in gunpla- are brought to life, and move according to the wishes of their owner/operator. Even re-creating weapon effects, explosions and scenery to provide realism to the sport that is Gunpla Battle. In which players go head to head against eachother on one or several large hexagonal table-like 3D image projectors that are linked together, and create a battlefield via the dispersal of plavsky particles. To operate them, a person is required to set a GP Base that registers the Gunpla and its builder as well as its pilot. This allows a co-op battle with the Builder of the Gunpla acting as the operator/navigator and the pilot as the Fighter. It is also possible for a person to act as both, in fact, this is often the case. The machine also projects a holographic interface around the participating combatants, with the Fighters given a pair of glowing orbs that act as the controls. Weapon and system slots are displayed, showing the Gunpla's current weaponry and which special system is available for use. A Gunpla's performance directly correlates to the quality of its construction as well as the materials that were used. For example: A straight assembly Gunpla (or what is known as an out-of-the-box Gunpla) tends to be weak like a normal mass produced Mobile Suit. It's stated that even a Gunpla that's just been painted tend to do even better than a straight assembled one. However, it is known that a Fighter's piloting skill can compensate for the lower performance of a straight assembled Gunpla and even make it on par with a painted one. A Gunpla's stats are determined by six factors: Adhesion Intensity, Joint Motion, Paint Work, Special Processing, Reflected World, and Total Intensity. The higher the stats, the better off the suit is. Through certain means of particle manipulation, special systems such as I-Fields can also be replicated, even on units that never had them in the original show.
Prior to the 13th Gunpla Tournament, the damage inflicted on the model in combat was passed down to the actual suit. Thus, if a unit was beheaded in battle, it would remain beheaded once combat ended. However, the rules had changed, leaving three levels of combat ratings, C through A. C was the lowest, where even if a suit was destroyed, when combat ended, the model was not damaged. B was the middle level and used for the regional tournaments; this allowed low-level damage to be incurred on your model, but not outright ruin it. A was the highest and it could lead to models being obliterated. Other additional changes to the rules consist of the following:
-Team consists of three people, with up to three units - be it mobile suits or non-mobile suit support units.
-Mobile suits that can transform and dock count as one, even when separated, each of the parts must be controlled by one person
-Each team may use one large mobile armor-class unit instead of three mobile suits, which must be controlled by all three members (This also applies to mobile suits that was customized or super-sized enough to be classified as Mobile Armor, as well as PG model kits due to their size). Mobile armors that can separate into parts must still be controlled by all three members.For Mobile armor-class units formed from 3 units, each operator needs to control its own section.
-While technically each player can only bring in one Gunpla, the rule can be bent by using Bits or support units, as long as the Builder manages to construct these support units individually, make sense in the context, and/or start out attached to the unit.
-Machines for each battle can be changed between each match, but not during the match.
-A Machine used during the tiebreaker must be one of the three that was used during the normal match, and can only be repaired by using parts used during battle.
-Each match has a 15 minute time limit.
To win, a team may either:
-Defeat all other team's machines, either destroy them or throw/force them out from the field.
-Have more machines than the other team when time limit reached.
-If both teams have the same number of machines left by the time limit - a tie - a representative from each team will be picked for a 1-on-1 battle.
Years later, the gunpla fad would have a rebirth among fans through the discovery of a new particle: The Plavsky particle! Through this strange and mysterious element, plastic models -specifically the special plastic used in gunpla- are brought to life, and move according to the wishes of their owner/operator. Even re-creating weapon effects, explosions and scenery to provide realism to the sport that is Gunpla Battle. In which players go head to head against eachother on one or several large hexagonal table-like 3D image projectors that are linked together, and create a battlefield via the dispersal of plavsky particles. To operate them, a person is required to set a GP Base that registers the Gunpla and its builder as well as its pilot. This allows a co-op battle with the Builder of the Gunpla acting as the operator/navigator and the pilot as the Fighter. It is also possible for a person to act as both, in fact, this is often the case. The machine also projects a holographic interface around the participating combatants, with the Fighters given a pair of glowing orbs that act as the controls. Weapon and system slots are displayed, showing the Gunpla's current weaponry and which special system is available for use. A Gunpla's performance directly correlates to the quality of its construction as well as the materials that were used. For example: A straight assembly Gunpla (or what is known as an out-of-the-box Gunpla) tends to be weak like a normal mass produced Mobile Suit. It's stated that even a Gunpla that's just been painted tend to do even better than a straight assembled one. However, it is known that a Fighter's piloting skill can compensate for the lower performance of a straight assembled Gunpla and even make it on par with a painted one. A Gunpla's stats are determined by six factors: Adhesion Intensity, Joint Motion, Paint Work, Special Processing, Reflected World, and Total Intensity. The higher the stats, the better off the suit is. Through certain means of particle manipulation, special systems such as I-Fields can also be replicated, even on units that never had them in the original show.
Prior to the 13th Gunpla Tournament, the damage inflicted on the model in combat was passed down to the actual suit. Thus, if a unit was beheaded in battle, it would remain beheaded once combat ended. However, the rules had changed, leaving three levels of combat ratings, C through A. C was the lowest, where even if a suit was destroyed, when combat ended, the model was not damaged. B was the middle level and used for the regional tournaments; this allowed low-level damage to be incurred on your model, but not outright ruin it. A was the highest and it could lead to models being obliterated. Other additional changes to the rules consist of the following:
-Team consists of three people, with up to three units - be it mobile suits or non-mobile suit support units.
-Mobile suits that can transform and dock count as one, even when separated, each of the parts must be controlled by one person
-Each team may use one large mobile armor-class unit instead of three mobile suits, which must be controlled by all three members (This also applies to mobile suits that was customized or super-sized enough to be classified as Mobile Armor, as well as PG model kits due to their size). Mobile armors that can separate into parts must still be controlled by all three members.For Mobile armor-class units formed from 3 units, each operator needs to control its own section.
-While technically each player can only bring in one Gunpla, the rule can be bent by using Bits or support units, as long as the Builder manages to construct these support units individually, make sense in the context, and/or start out attached to the unit.
-Machines for each battle can be changed between each match, but not during the match.
-A Machine used during the tiebreaker must be one of the three that was used during the normal match, and can only be repaired by using parts used during battle.
-Each match has a 15 minute time limit.
To win, a team may either:
-Defeat all other team's machines, either destroy them or throw/force them out from the field.
-Have more machines than the other team when time limit reached.
-If both teams have the same number of machines left by the time limit - a tie - a representative from each team will be picked for a 1-on-1 battle.